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11.18.2009

Paper Prototyping. AKA more wasted time

If you have not found out by now that I am a very vocal and opinionated person your about to. I hate how slow this system is, I joined this class because I wanted to learn how to use flash. Not to jump through the hoops for some guys in new york. I haven't learned anything, I've just wasted my time on "paper prototypes" and "Learning Logs" and in particular "Imagining your game"

Well I say enough prepearation. Let's do something for once.

This needless complicated, overly inflated crap is not teaching us anything. Yes we may have a better game product by the end of it, but will we be able to execute our ideas without the software knowledge? An hour and a half a day isn't as much time as you would think and with that lack of resources available to use thanks to the school's incessant filtering... 95% of us still know nothing about the program we're working with.

We've only opened the program once for any purpose. I don't know anymore than extremly basic movement commands. Not enough.

I may seem like a negative nancy, that's because I am. I'm just sick of jumping through hoops, i'd rather just take a class in flash techniques then this sort of work.

1 comment:

  1. Rachel,
    I'm sorry you feel that way! Trust me, these steps that lead up to flash programming are not arbitrary, or for our amusement! Flash is extremely complex and once you get into coding, if you're not solid on the ins-and-outs of your game idea, it's hard to turn back. All of this is based on experience with game design. You're always welcome to look at our Flash tutorials and other resources at home if you're really itching to learn it-- the whole curriculum is there, so when your class begins the nitty gritty of Flash, you'll already be a pro!

    Thanks for your honesty!

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