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6.02.2010

VICTORY

I have defeated you globaloria, you and all your fiddley cantankerous software. Never again will I sit here in this sweltering computer lab, dwelling over a misplaced colon in a line of code for an hour and a half.

Though I suppose it was not nearly as bad as I originally thought, it was fun at the end, the people were nice, and I learned some stuff.

5.18.2010

With the Giants...

In the final game presentation, there were quite a few elements I had planned that were never realized. An important aspects was the fact screens that were meant to pop up whenever you successfully caught a penguin. Though actually, catching the animals was never coded in ethier. Part of the issue was a lack of experience with flash, difficulty getting questions answered and continuious bad things happening. (i.e. Game files deleted, procrastination, and general stuff)

4.15.2010

OH TANNEBAUM

Newscasters are biased toward their own opinions. This is natural, and happens in everything you see. A flashy commerical? Someone has the opinion that you should buy that object. A electoral battle blow by blow account by the daily news? Someone somewhere is more in favor of one side than the other.

The only way to avoid bias in your news is to read the same story from multiple sources.

3.25.2010

Whitehouse Trivia


The game Whitehouse Trivia by SHHS's team ABC looks like the most complete game demo, it has a full set of ten question and a logical conclusion and start. The simple game show format the game is in will allow the team to work on making it pretty and generally cleaner than some of the more (mechanically) complex games. A few of the questions need some clarification, the last one in particular is confusing gramatically. Also, an instruction screen for the maze part of the game would be nice, I was confused as to what I was doing in the beginning.

3.17.2010

STOP. COLLABORATE.

Alrighty, as a globaloria member I am obliged to answer these prompts. So away we go into the brink!

http://www.myglife.org/usa/wv/gehswiki/index.php/File:Finaldemo.swf

Here's my team's demo for our game. I'd embed it, but I don't know how without access to Flash. It was stressful making it, as we procrastinated and procrastinated, put it off and put it off. Then scrambled at the last possible second to write it. It wasn't necessarily hard, but it took all our resources to get it done in time, what with all that putting it off and procrastinating! Particularly when my computer deleted the little bit of coded work we had already done.

While Ethan patiently did graphic after graphic as I demanded, I frantically hammered in faulty codes and flailed around like a worthless ragdoll. Though with a bit of help, I was able to get my head in the right place and glue together the bits my team mate had already done.

That's the story of our group, Ethan does the tedious grueling making of the parts, and I do the frustrating confusing assembly. Though recently due to the silly old writing assessment our only way of accessing flash has been snatched away from us!

DRAT FOILED AGAIN.

2.23.2010

Hello Citizenship people!

I am Rachel, and I am awesome. However, that is rather irrelevant is it not? I defy stereotypes, so I can't really tell you how to take me. Here's it in a disconnected worthless string of facts: I'm a musician, I used to have a blue Mohawk, I dress like Rainbowbrite but with combat boots, I'm incredibly opinionated, I love techno and metal and jazz and funk.

That's enough about me.

Oh wait, no it isn't. Ethan and I are in a group together making the fabulous game Super Oil Disaster Squad, or S.O.D.S for short. We are known on the Internet as team All your base is belong to us. It was supposed to be ARE belong to us, but we goofed and it just stayed the way it was.

SODS is about oil spills, the consequences they have on the environment and what a citizen can do to help out. The object of the game is simple, clean up the oil spill. Hopefully the final game will have two stages: Saving the Animals and Cleaning up. However, due to time constraints, made necessary by snow days, we may have to down-size from our original plan.

1.27.2010

Today, I crunched the code on the preloader and have gotten the boat sinking how we wanted it too. Turns out the insue was as simple as forgetting one step. Regardless I have fixed the twitch and turned it into a full fledged sink, I drew a title (which isn't the pretiest and may very well be redone). I don't have much to say now, class is good, life is good, and I am pretty happy with how things are working out.